04Apr
04Apr
7 Must Have Gadgets and Gizmos to Speed Up Your Unity Development!
04Apr
6 Outsourcing Tips for Hiring Help For Your Games!
In this article I go over the things I've learned after years of getting help with service providers worldwide! From Art to assets to full out developers, here are 6 tips that I learnt along the way! (more…)
03Apr
Software Stability and Environments
Building software can be an ongoing challenge, but how do you setup your software environment in order to make sure that clients get the best experience? This article takes a sneak peak into the world of Software Stability! (more…)
03Apr
List of Mobile App Markets – Grow Your Game!
In this short article we are going to go over all the various mobile markets you can put your game or app into. There are many and most of them are Android based. Each market has a different strategy which we will go over in this article. (more…)
03Apr
7 Keys to Developer Health
Rarely do we discuss the mental and physical challenges that come with development...lets open up this conversation now with 7 ways you can have a more balanced Development Life!
It's no secret, many of us develop so much and work so hard that we end up DREAMING in code! As a person who's burnt out many times (And yes even landed myself into the Hospital on occasion from it), I've learnt that it is NEVER worth putting your health at risk PERIOD! (more…)
03Apr
7 Steps To Master Mouse Interaction with 3D Objects (Beginners)
03Apr
7 Optimization and Speed Tricks and Tools
Here are 7 optimization and speed tricks and tools that I've used over the years that have helped me to increase my FPS (Frames Per Second) and decrease draw calls as well as final file sizes.
At times, creating games and apps can be frustrating, none so frustrating as when you are trying to launch onto a mobile device or limited device only to have everything slow to a crawl. (more…)
03Apr
Git Command Line Setup With Unity Step By Step for Beginners
03Apr
Paper Testing – 7 Tips to a Better Game / App
We are so caught up in a "Build Build Build" world that we tend to forget the easiest and most cost effective way of testing out an idea...PAPER TESTING!! How often do you paper test an idea?
Paper testing...it is the cheapest and most cost effective way to test out ideas, yet how often do we as developers do this?
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